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AI Insights · Timothy · January 2024

Top 5 Cooking Games on iOS in Denmark: Q4 2023 Performance

Discover the performance trends of the top 5 cooking games on iOS in Denmark during Q4 2023, including downloads, revenue, and active user metrics.

Top 5 Cooking Games on iOS in Denmark: Q4 2023 Performance

The fourth quarter of 2023 showcased intriguing trends for the top 5 cooking games on the iOS platform in Denmark. Below, we delve into the performance metrics of these popular apps, with insights derived from Sensor Tower data.

Burger Please! saw a fluctuating revenue trend, starting at $222 in the last week of September and ending at $99 in the final week of December. Downloads peaked at 3.3K in late September, gradually decreasing to 692 by the end of the quarter. Weekly active users remained relatively stable, ranging from 9.6K to 11.2K throughout the period.

Pizza Ready! experienced a notable increase in revenue, climbing from $99 in late September to $156 in the last week of December. Downloads followed a similar positive trend, with a significant spike from 307 in early December to 2.6K by the end of the month. Weekly active users mirrored this growth, jumping from 709 in early December to 3.6K in the final week of the quarter.

Eatventure showed a mixed revenue pattern, peaking at $1.2K in late October and ending the quarter at $658. Downloads saw an up-and-down movement, starting at 931 in late September, dipping to 450 in early December, and rising to 880 by the end of the month. Weekly active users exhibited a downward trend, from 9.8K in late September to 8.5K by the end of December.

Cooking Madness-Kitchen Frenzy had a strong revenue performance, starting at $808 in late September and closing the quarter at $1.3K. Downloads fluctuated significantly, peaking at 1.7K in early October and dropping to 550 by the end of December. Weekly active users also saw a decrease, starting at 4.1K in late September and ending at 3.5K.

Gossip Harbor®: Merge & Story maintained a robust revenue stream, peaking at $10K in mid-December and ending the quarter at $9.4K. Downloads were relatively stable, ranging from 308 to 839 throughout the quarter. Weekly active users fluctuated, starting at 4.3K in late September and ending at 3.6K by the end of December.

These insights highlight the dynamic nature of the mobile gaming market, with varying performance trends across different metrics. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024